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Campaign

13 missions against the computer, each one teaching something new. Start with Boot Camp — it shows you how to play as you go. Win a mission to unlock the next.

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  1. Boot Camp

    Easy
    Boot Camp
    • 10×6Size
    • 2HQ
    • 3Cities
    • 1Bases
    • 0Airports
    • 0Ports
    • 0Labs
    • 0Towers

    Welcome, commander. This small valley is the perfect place to learn the basics: moving, attacking and capturing.

    • Capture the enemy HQ or destroy every enemy unit.
    • You: Andy · Enemy: Max (Easy)
  2. First Light

    Easy

    Our scouts report neutral cities along the old road. Take them before the enemy does — every city adds to your funds.

    • Capture the enemy HQ or destroy every enemy unit.
    • You: Andy · Enemy: Max (Easy)

    Finish “Boot Camp” to unlock

  3. River Watch

    Easy

    The enemy holds the far bank. Artillery can strike from two to three tiles away — use it to soften their line before crossing.

    • Capture the enemy HQ or destroy every enemy unit.
    • You: Grit · Enemy: Max (Easy)

    Finish “First Light” to unlock

  4. Iron Column

    Normal

    Enemy armour is rolling down the valley. Meet it head on — tanks hit hardest when they strike first.

    • Capture the enemy HQ or destroy every enemy unit.
    • You: Andy · Enemy: Max (Normal)

    Finish “River Watch” to unlock

  5. Fog Line

    Normal

    A thick fog has rolled in. You only see what your units see — send a recon ahead and use forests to stay hidden.

    • Capture the enemy HQ or destroy every enemy unit.
    • You: Andy · Enemy: Max (Normal) · Fog

    Finish “Iron Column” to unlock

  6. Skyhook

    Normal

    Mountains split this front in two. Take the airport and use copters to strike where tanks cannot go.

    • Capture the enemy HQ or destroy every enemy unit.
    • You: Eagle · Enemy: Max (Normal)

    Finish “Fog Line” to unlock

  7. Island Supply

    Normal

    The enemy base sits on an island. Build a lander at the port, carry troops across and take their headquarters.

    • Capture the enemy HQ or destroy every enemy unit.
    • You: Drake · Enemy: Max (Normal)

    Finish “Skyhook” to unlock

  8. Long Guns

    Normal

    Both sides have dug in behind mountains. Rockets reach three to five tiles — protect them and let them do the work.

    • Capture the enemy HQ or destroy every enemy unit.
    • You: Grit · Enemy: Grit (Normal)

    Finish “Island Supply” to unlock

  9. Storm Front

    Normal

    A storm is moving through. Rain blocks vision and snow slows everything down — plan each move with care.

    • Capture the enemy HQ or destroy every enemy unit.
    • You: Andy · Enemy: Max (Normal) · Fog

    Finish “Long Guns” to unlock

  10. Pincer

    Normal

    The enemy has two factories and will try to surround you. Hold the centre and strike whichever side is weaker.

    • Capture the enemy HQ or destroy every enemy unit.
    • You: Sami · Enemy: Max (Normal)

    Finish “Storm Front” to unlock

  11. Hold the Ridge

    Normal

    We cannot reach their headquarters in time. Hold more buildings than the enemy when day 12 ends.

    • Own more buildings than the enemy at the end of day 12 (or win outright).
    • You: Andy · Enemy: Max (Normal)

    Finish “Pincer” to unlock

  12. Last Stand

    Hard

    Their best commander leads a full army against us. Every unit counts — use terrain, powers and timing.

    • Capture the enemy HQ or destroy every enemy unit.
    • You: Andy · Enemy: Sami (Hard)

    Finish “Hold the Ridge” to unlock

  13. Final Offensive

    Hard

    This is it. Land, sea and air — throw everything at their headquarters and end the war.

    • Capture the enemy HQ or destroy every enemy unit.
    • You: Andy · Enemy: Eagle (Hard)

    Finish “Last Stand” to unlock